CAGD 373 - Game Asset Production
Final Blog Post (12/17/2024) Final Presentation I am the lead of Group 2, Team 3, and we replicated a game scene from the game Control. I believe that we were fairly successful in trying to do so and we achieved the kind of scene that we set out to make at the beginning of this project. The work that I did over the course of this project was primarily on prop modeling. As you can see from the below images, I modeled 22 props in total. The prop modeling was difficult, at times, because the models lacked the simplicity of the modular models but I still needed an abundance of them to be able to populate the scene. Even then, I should have tried to create even more props or offload some of the prop production to my programmer or texturer, because I believe that the scene could benefit from having more props. Within the scene itself, the main feeling that we were trying to communicate was that...